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Question by THEpancakes · Aug 19, 2012 at 01:26 PM · transformarraysselectionlevel editor

Grouping objects in level editor

Hi everybody!

I'm making a level editor game, and one of the features I want to implement is an object grouping system, so that users can select several objects at the same time, and edit their position as a group, a bit like object parenting...

Currently, I am using this code for object selection:

 var selectedObject : Transform;
 
 function Update () {
 if (Input.GetMouseButtonDown(0)) {
 var hit : RaycastHit;
 var ray : Ray = camera.main.ScreenPointToRay(Input.mousePosition);
 if (Physics.Raycast (ray, hit)) {
 selectedObject = hit.collider.gameObject.transform;
 }
 }
 }

Now I need to know, how could I implement this object grouping system? I assume I would have to use some sort of array, but I have no idea how to use arrays with Transforms, and what other complications that might lead to. :/

Thanks in advance!

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avatar image Khada · Aug 19, 2012 at 01:39 PM 0
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I would go learn all your scripting basics before taking on something of that scale. It will be near impossible otherwise.

You'll want to know:

-Basic vars: int, float, string, class, struct, enum, etc.

-Loops: for, while, do while.

-Conditionals: if, else, switch.

-Containers: arrays, lists, dictionaries etc.

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