Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pickledzebra · Jul 01, 2010 at 01:49 AM · 3dmodelruntime

Model building in Unity with primitives and prefabs - opinions desired.

Let's create an application that can take any of 10000001 model specifications (text file or some rudimentary form of user input), and create the model in Unity (despite and with full knowledge of warnings to do model-building in other 3D apps).

Would it be better to do this at runtime (the models could be simply a set of 3D coordinates and we can use prefabs)?

Or, should we pre-compute all the potential models and store them as some kind of call-able library?

cheers!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Tetrad · Jul 01, 2010 at 01:53 AM

This is one of those situations where it really depends on what your goals are.

If your question is "is loading time going to be too long if we have to generate model data", then that really depends on the amount of data you're processing and the speed of your target machines. Assuming you already have the tech set up to build your models from data, just benchmark it and see if loading pre made models is worth it.

You might be able to write an editor script to save out a model made in Unity. I'm not sure how that would work, though.

Edit: What kind of model building are we talking about here anyway. Are you talking like making actual models from point data, or just piecemailing pre-built pieces? Sort of like making a model of some furniture using things like "use leg X at transform Y"?

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image pickledzebra · Jul 01, 2010 at 12:42 PM 0
Share

Thanks for the comments. $$anonymous$$olecular models - like ball & stick chemical type models.

avatar image Mike 3 · Jul 01, 2010 at 01:00 PM 0
Share

If that's the case - check the cylinder stretching thingy from your other post, it should do the sticks perfectly

avatar image pickledzebra · Jul 04, 2010 at 04:19 PM 0
Share

Yep, it works perfectly. Now, I'm trying to figure out how to save a model built in unity, so I can try and load it later ins$$anonymous$$d of recomputing it.

avatar image
1

Answer by Mike 3 · Jul 01, 2010 at 02:03 AM

If it were me, I'd look into a more flexible solution like an obj importer:

http://forum.unity3d.com/viewtopic.php?t=45990&sid=b33f19d12ceebbf9f99f19d537dba899

But of course, it depends on your needs

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image pickledzebra · Jul 01, 2010 at 12:43 PM 0
Share

Excellent! Thanks for the link. I'll dig into this.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to create 3d models for game and how to add them to game 2 Answers

Google sketchup models in Unity 3 Answers

Objects or Meshes? 1 Answer

How to Make animation Playable? 1 Answer

MMD How to export model and animations to Unity as 3rd person controller? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges