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Answer by clunk47 · Sep 24, 2013 at 05:06 PM
Yes. Have a look at Raw Mocap Data for Mecanim in the Unity asset store. It includes a default avatar, yes, but the animations included are just data that you can apply to you own avatar.
Try it. I'm no animation guru, just giving you the information I have found from a bit of googling related to your question.
Thanks for holding my beer lol I tryed it and it turns out that you can drag out a biped in max and just animate the biped and then use yor custom character and avatar with the bipeds animation. First try was a bit wonky but with a bit of tweeking ,its a valid option a person can use.
Yes the issue was resolved.
-If you have 3ds$$anonymous$$AX and you want use bipeds in $$anonymous$$ecanim to animate your custom made characters with you avatars.
-Drag out a Biped in $$anonymous$$ax and then center it at 0,0,0.
-Animate your biped to your hearts content and then drag select your entire biped and export selected out to Unity as a FBX file.
-In Unity, Select the FBX, go to your animation tab and set up your FBX as a hu$$anonymous$$oid character and hit apply.
-Click on the FBX and drag and drop your animation in to the animator view and set it as defualt animation.
-code to move/play and Tweet as nessecary.
Cool cool, glad you got it figured out :) If my answer helped you come to this resolution, it would be super cool of you to accept it and vote it up ;) +1 for posting detailed info for others with this issue :D