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Question by
Hyades9293 · Jul 09, 2013 at 07:42 AM ·
gameobjectcolliding
how to make one object still when two object colliding
In Unity, Object A uses self-mission control to move, Object B has Capsule Collider and uses Translate to move. When Object A and object B collides, there is a high possibility that object A knocks. According to the experiment, it is caused by Step offset of Character Controller. Question: In this situation, is there any way that object A stays still?
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