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Question by jveronda · Feb 09, 2014 at 07:47 PM · font3dtextmainmenumouse-overmouseenter

How to change 3d text font on mouse enter?

I'm making a main menu for a game. Im using 3d text, not GUI. The "start game, quit game" buttons are going to start out in a greek language font, but I want it to change to the english translation when the player moves the mouse cursor over the word. how would I go about doing this?

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Answer by 1elfdragon1 · Feb 09, 2014 at 08:10 PM

first you add a collider to the text, there is a fuction called "OnMouseOver" and "OnMouseExit"

if the mouse is on the text you need to get the "Text Mesh" Component, there you can change the color.

the code (C#) needs to look something like this:

 public Color OnMouseOverColor = Color.yellow;
 public Color OnMouseClickColor = Color.red;
 public Color OnMouseExitColor = Color.white;
 
 void OnMouseOver()
 {
     GetComponent<TextMesh>().color = OnMouseOverColor;
     if (Input.GetButton("Fire1"))
     {
         GetComponent<TextMesh>().color = OnMouseClickColor;
     }
 }
 void OnMouseExit()
 {
     GetComponent<TextMesh>().color = OnMouseExitColor;
 }
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avatar image jveronda · Feb 12, 2014 at 01:53 AM 0
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that changes the color, but i need to change the font style

avatar image 1elfdragon1 · Feb 12, 2014 at 08:29 PM 0
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then use this:

 GetComponent<Text$$anonymous$$esh>().fontStyle = FontStyle.Bold;

you can just take "GetComponent()."

and after the dot what you want to edit.

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