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Question by VataRaven · Feb 10, 2014 at 10:57 PM · terraintexturesrepeatseamless

repeating textures (how to solve it)

Ok, so seamless textures are a common thing to use...correct me if i"m wrong on that

So we have a grassy plain, or even a mountain...anything using a texture that looks like it repeats.

What are the choices to make it look like the texture doesn't repeat?

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avatar image Headworker · Feb 11, 2014 at 09:01 AM 0
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Well if you have tiling textures, and the is player able to see that the texture repeats (sometimes depends on zoom), you can either use a bigger texture, so only a small portion of the texture is visible, combine different textures, only use random snippets of a big texture (depends on uvs) or you can try to create procedural textures. Try to have a look at the unity procedural examples for the last one.

avatar image Armored13 · Feb 11, 2014 at 10:12 AM 0
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I remember there being a Skyrim mod that overlayed the ground texture with a noise texture. The texture was based on screen coordinates and would become more or less do$$anonymous$$ant depending on distance of object it hits.

avatar image VataRaven · Feb 11, 2014 at 09:37 PM 0
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procedural textures? meaning the textures that are offered/mostly made by Allegorithmic?

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Answer by nesis · Feb 11, 2014 at 09:43 AM

Most big budget games that risk players noticing repeating textures use a range of things to hide or break repetition:

1) Blending textures with, for example, vertex painting,

2) Using a splat map like Unity's terrain editor,

3) Placing lots of objects of varying size and scale across the surface, eg trees, rocks, buildings, rubble, etc,

4) Using decals in uncovered areas (eg, a scorch mark, a road, a walking trail, graffiti),

5) Preventing the player from being able to see large empty surfaces from far away (eg by occlusion with trees, buildings, mountains, or fog-like effects), and / or

6) Using textures with very few unique features (eg bricks, grass, dirt, all with no strong dark or light patches)... the more homogenous the texture is, the less repetition will usually show.

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avatar image nesis · Feb 11, 2014 at 09:45 AM 0
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Ack, my phone butchered that. I'll fix the formatting on a PC shortly.

avatar image VataRaven · Feb 11, 2014 at 09:43 PM 0
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Would you say using textures in the larger area is better? $$anonymous$$eaning like 2048 or 4096, and maybe 1024.

I think I have more an issue with the smaller sized textures

avatar image nesis · Feb 13, 2014 at 02:23 AM 0
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The only deter$$anonymous$$ant for whether a texture looks repetitive is if you can see it repeating across a surface. Texture resolution doesn't have an impact on anything except the detail in a texture at varying distances.

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Answer by PFreezy · Feb 11, 2014 at 10:29 AM

If you haven't already a good place to start is adjusting the texture size, when I textured my terrain all the texture were weird and repetitive too! All I did was change the starting size from I think it's 15 down to around 4 or 5! If you need help doing this comment back!

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avatar image VataRaven · Feb 11, 2014 at 09:40 PM 0
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I'll try that.

Would you say it's better to say it's easier to use larger terrain textures like 2048x2048 or 4096x4096 (I don't remember if Unity can even use that size), but I think I had more an issue when using textures that were in the small range (below the 1024x1024 area)

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Answer by Brandon_Lindberg · Dec 11, 2014 at 07:26 PM

Get the free terrain shader 2 by forst. This makes the texture look 100 times better. Hope this helps.

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