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Question by augusthemback · Jul 28, 2017 at 04:28 PM · meshgraphicsshadowgenerationmeshfilter

Odd shadow behaviour from generated mesh

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I've got this mesh that I generate at the start of the game. It casts these weird shadows with transparent lines. I would appreciate help in solving this problem!

5c494871ad8e7fcc936a5ea4940cf458.png (170.6 kB)
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Answer by · Jul 28, 2017 at 04:38 PM

From what i see you are creating cubes and then combining them into a single mesh. To solve this just change the shadow bias in the light

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avatar image augusthemback · Jul 28, 2017 at 04:47 PM 0
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I'm creating every vertices individually and connects them. The inside of the mesh is completely hollow. I don't understand what you mean with change the shadow bias in the light.

avatar image augusthemback · Jul 28, 2017 at 05:19 PM 0
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In the light component that you are using to cast the shadows there is a option called bias. This looks to be the problem. https://docs.unity3d.com/$$anonymous$$anual/ShadowOverview.html

avatar image augusthemback · Jul 28, 2017 at 06:50 PM 0
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I tried fixing it by tweaking the bias but it only caused more artifacts. Though the new information gave me search results and I came to the conclusion that I had to assign the "Cast Shadow" in the "$$anonymous$$esh Filter" on the mesh to "Two Sided". Now it works like a charm! Thanks alot

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