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Question by smtabatabaie · Jul 16, 2014 at 09:18 PM · wwwdownloadurl

location of file downloaded with WWW

Hi , I download a file using WWW and want to use that file some other time in my application. The problem is how can I get the location of that file saved in my local storage so I can then use it without any need to download it again.

thans very much

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avatar image rutter · Jul 16, 2014 at 09:28 PM 0
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Unity might store or cache those files locally, but the API documentation makes no mention of it. If I know I might need the data, later, I write it out to a file myself.

avatar image smtabatabaie · Jul 16, 2014 at 09:45 PM 0
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So the files downloaded with WWW will remain in cache for future uses? and if not how can I write downloaded files to a file like you mentioned? thanks very much

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Answer by Andrey-Postelzhuk · Jul 17, 2014 at 07:30 AM

You can use this function if you are downloading AssetBundle: http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html

See also Caching class: http://docs.unity3d.com/ScriptReference/Caching.html

If you aren't working with AssetBundle files you should save and check file existence yourself. Use System.IO.File class for checking/saving/loading file. Save file in Application.persistentDataPath directory: http://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html

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avatar image smtabatabaie · Jul 17, 2014 at 06:58 PM 0
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Thanks very much @Andrey Postelzhuk System.IO helped solving the problem.

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