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Question by lathomas64 · Jan 28, 2012 at 06:07 PM · filedialogfilesystem

create an open or save file dialog in application

I know i can use EditorUtility.saveFilePanel from the editor, but I get an error when I try to build if I attempt to include UnityEditor so I can use this in my application. That function is exactly the functionality I want, how can I achieve that without using EditorUtility functions?

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avatar image WorldManager · Apr 02, 2014 at 03:12 PM 0
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possible dup of http://answers.unity3d.com/questions/149583

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Answer by appearance · Jan 19, 2013 at 03:05 PM

Create your own native plugin (DLL) or use one available on asset store Native Dialogs by baKno Games

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avatar image WorldManager · Apr 02, 2014 at 03:09 PM 0
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or File Browser & Save/Load UI or Directory Finder Widget for NGUI

or (as seen in #149583: ImprovedFileBrowser

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