Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Arcoss · May 15, 2014 at 08:07 PM · c#public variable

Unexpected symbol `public' in class, struct, or interface member declaration

I kinda new to unity programming and I have no idea what's the problem ( I am trying to create a script that makes a platform move when the player steps on it and then return to it's original position when the player leaves it)

 public class Moving_Platform_Script_2 : MonoBehaviour {
     public Transform position1;
     public Transform position2;
     public float speed= 15f;
     protected bool Switch = false;
     protected bool start=false;
     protected bool dummy=
     public GameObject player;
     public GameObject platform;
     
     
     void FixedUpdate(){
     if (start == true) {
                         if (transform.position == position2.position) {
                                 Switch = true;
                         }
         
                         if (transform.position == position1.position) {
                                 Switch = false;
                         }
                     
                 }
 
         if (start == false) {
             transform.position = Vector3.MoveTowards (transform.position, position1.position, speed * Time.deltaTime);
 
         //    platform.transform.position(52.94994f,17.94283f,36.07398f);
                 }
 
         
     }
     void OnTriggerEnter (Collider other){
 
         if (other.tag == "Player") {
                                 start = true;
             StartCoroutine( platformoperator() );
         }
         }
 
     IEnumerator platformoperator(){
 
         while (start==true){
         if (Switch==true) {
             transform.position = Vector3.MoveTowards (transform.position, position1.position, speed * Time.deltaTime);
         //    player.transform.position=Vector3.MoveTowards(transform.position, position1.position, speed*Time.deltaTime);
         }
         else {
             transform.position = Vector3.MoveTowards (transform.position, position2.position, speed * Time.deltaTime);
     //        player.transform.position=Vector3.MoveTowards(transform.position, position2.position, speed*Time.deltaTime);
     
             yield return null;    
             }
         }
         
         
     }
 }    


any help would be appreciated

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by NoseKills · May 15, 2014 at 09:19 PM

You have an unfinished line of code in your class: protected bool dummy=

The compiler is expecting a boolean value to be assigned here, but since the semicolon and value are missing, the next words it finds are public GameObject player; on the next line... thus the error. It's not expecting the word public to be next.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Multiple Cars not working 1 Answer

Script doesn't enable even when enabled = true 0 Answers

Weird Edge Collider offset 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges