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Question by
limdingwen · Aug 10, 2011 at 01:12 PM ·
realtimerealisticfluidliquid
Real time high quality interactive liquids
How could we go doing high quality interactive liquids, and still not using too much CPU, GPU?
This is possible, as Portal 2 had proved.
Thanks in advance!
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Best Answer
Answer by Waz · Aug 10, 2011 at 01:31 PM
Portal 2's liquids are actually extremely constrained (though they've done a great job of making them seem very fluid and free).
The short answer is that you will need to come up with your own set of limitations in order to implement fake fluids, and those limits will depend on your game.
Hmm. .. let's see. ... metaballs? How could we implement metaball fluid using the script on the wiki?
$$anonymous$$any thanks!
$$anonymous$$etaballs are good for the visual part (it looks like P2 uses them). IIRC, Fluvio uses them too.