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Question by ColinLaws · Dec 04, 2013 at 05:50 PM · javascriptbooleanreferenceclassesglobalvariables

How do I reference variables from other class files?

I am trying to reference a boolean value from the javascript file: ItemBools. In ItemBools, there is a public variable named isAxeFound. In another class called AxeCollisionScript, I need to change the value of isAxeFound that is stored within the javascript ItemsBool. I tried referencing the variable by using the line: ItemsBool.isAxeFound = true; , but that doesn't work. If you need to see code, I can submit it, but I thought it was simple enough to understand. Thanks!

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Answer by WhiteMaegi · Dec 04, 2013 at 08:22 PM

If both of these scripts are attached to the same game object, you can use GetComponent(). So from within your AxeCollisionScript, add this line:

 gameObject.GetComponent(ItemBools).isAxeFound = true;

If these scripts are not attached to the same object, I'm going to need more information.

Also, check this doc for more details: http://docs.unity3d.com/Documentation/ScriptReference/GameObject.GetComponent.html

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avatar image ColinLaws · Dec 04, 2013 at 09:19 PM 0
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Thanks, you got me on the right path! You actually showed me how to single out attributes of a component :) And yes, the scripts were NOT attached, I was able to figure out that if you say:

GameObject.Find("").GetComponent().isAxeFound = true;

Worked great!

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