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Question by reptilebeats · Jan 03, 2012 at 02:23 AM · buildmouseflash

mouse doesnt work in flash build

when i build my game in flash the mouse no longer works how come, does flash not support the mouse as it works fine in editor.

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avatar image mdagreda · Jan 03, 2012 at 02:58 AM 0
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I'm having the same problem... I think. Something is differently not working and I think it is the Input.GetButton ("Fire1") in my code. I have seen this problem pop up a lot but have not found a good answer yet sorry.

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Answer by reptilebeats · Jan 03, 2012 at 03:01 AM

i have kind of asked the same question twice but after some looking around and testing on mac, i have found that any OnMouse function will not work with a flash build, but apparently it has been fixed and will be with the new release of unity.

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avatar image reptilebeats · Jan 03, 2012 at 03:06 AM 0
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oh and using an update function and calling mouse button (0)(1)(2) and so on wont work you have to manually make make this button in

edit-inputsettings

then use mouse 0 as input and use getbutton ins$$anonymous$$d, works for me bit tricky when i want to use on exit as these dont work..

not sure if the mouse gets picked up at all, but the buttons can be.

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