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Can Editor be network-enabled?
Would it be possible to network-enable the Editor? This would allow for collaborative editing.
I would think it would require some events be accessible in the Editor, analogous to Startup and Update (any others?) used to network things at run-time. Are there any such events? And could a network connection be thus established?
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Best Answer
Answer by DaveA · Jul 28, 2010 at 08:42 PM
Look into 'ExectuteInEditMode' why not.
http://unity3d.com/support/documentation/ScriptReference/ExecuteInEditMode.html