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See through issue in iOs
Hi,
My 3D models in iOS (iPad2) are see through (not planned). In Editor, they work fine.
Shader is new Unity "Standard" with the CutOut Rendering mode. I also tried the standard with specular setup and opaque rendering.
I already tried recalculate normales and flipping the faces in 3DS max. (From previous searches)
I think I tried it all. Do someone has this issue with the Unity 5.5.0
Thanks,
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                