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Question by ofekhorizon · Feb 14, 2018 at 07:49 AM · c#instantiateassetbundlescale

Multiple instantiated objects, the first fail to scale

Hi all,

I have a code that loads assets from an asset bundle and then instantiate them using "instructions" from a JSON file (position, rotation and scale). Few of the assets are instantiated multiple times. My code looks like this (this is a simplified version):

 void from_asset_bundle_set_items(SimpleJSON.JSONNode arr_objs, string str_tag = "")
     {
         //The code runs on the assets in the JSON and calls a function that instantiate each of them
         foreach (SimpleJSON.JSONNode obj in arr_objs)
         {
             set_item(obj, str_tag);
         }
     }
 
     void set_item(SimpleJSON.JSONNode obj)
     {

         //Get values from JSON file
         string str_path = obj["path"].Value;
 
         float float_position_x = float.Parse(obj["position"]["x"].Value);
         float float_position_y = float.Parse(obj["position"]["y"].Value);
         float float_position_z = float.Parse(obj["position"]["z"].Value);
 
         float float_rotation_x = float.Parse(obj["rotation"]["x"].Value);
         float float_rotation_y = float.Parse(obj["rotation"]["y"].Value);
         float float_rotation_z = float.Parse(obj["rotation"]["z"].Value);
 
         float float_scale_x = float.Parse(obj["scale"]["x"].Value);
         float float_scale_y = float.Parse(obj["scale"]["y"].Value);
         float float_scale_z = float.Parse(obj["scale"]["z"].Value);
 
         Debug.Log(str_path + " in y scale " + float_scale_y);
 
         //Load the asset from the bundle
         GameObject item = m_asset_bundle.LoadAsset<GameObject>(str_path);

         //Instantiate the object
         Instantiate(item, new Vector3(float_position_x, float_position_y, float_position_z), Quaternion.Euler(float_rotation_x, float_rotation_y, float_rotation_z));

         //*** Change the scale - works but not on the first TYPE of object *****
         item.transform.localScale = new Vector3(float_scale_x, float_scale_y, float_scale_z);
 
         //item.transform.parent = transform;
         item.transform.SetParent(transform, false);
         
         Debug.Log(str_path + " in y scale " + float_scale_y);
     }



My problem is that the FIRST item of each certain TYPE of object isn't scaling.

For example, the FIRST of 4 WHITE closets isn't scaling. The others are ok...

Then, ONLY THE FIRST of WOOD closets isn't scaling again... The other 3 are ok.

I tried changing the scale variables in the code (above) with real values and the problem persists.

What am I doing wrong? How can I fix it?

Thank you!!

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avatar image Harinezumi · Feb 14, 2018 at 03:58 PM 0
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Doesn't item.transform.SetParent(transform, false) change the position and scale of the item? Have you tried either using true in SetParent() or setting the position, rotation, and scale after parenting to transform?

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