Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by recon472 · Sep 27, 2014 at 04:53 PM · c#inputstringkeyboard

Checking whether string is a valid Input.Key

Hi, lets say I have a string X which should be used as Input.KeyUp(x). however, it will change during runtime and it may contain a string that its not a "valid" key string so it would throw an exception. can I somehow check whether the string X is a valid key? (so I could ignore if its not)

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Baste · Sep 27, 2014 at 05:06 PM 0
Share

Why would you ever do that? Using a variable string to identify static concepts - key inputs - seems like a bad idea. Could you explain what you're doing in a bit more detail?

You could make a list of all the keys you use, and check if your x is in that list, but you probably should rethink what you're doing.

avatar image recon472 · Sep 27, 2014 at 05:11 PM 0
Share

well I have my own input manager which lets me change my key bindings from the game itself so I don't have to use that ugly unity starter (since the unity's input manager doesn't allow change of key bindings at runtime). As it is a multi platform game sometimes some keys are misread on other OSs so I wanted to avoid the errors and ignore them. Anyway I've already figured a way to overcome this but thanks for the effort

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by recon472 · Sep 27, 2014 at 05:06 PM

ok I already figured it out: (the catch part will happen only if it fails)

 try
         {
             Input.GetKey(key);
         }
         catch
         {
             Debug.Log("aaa");
         }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Gui list and color 0 Answers

Multiple Cars not working 1 Answer

Issues with Input.inputString 2 Answers

Where can I find a list of characters sent from when pressing key? Examples of characters are: "\b" "\n" 1 Answer

OnMouseDown is checked when build for Android 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges