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Question by Deikkan · Jun 29, 2010 at 08:32 PM · arraymaterialsbce0048

Changing material using an array

I'm trying to get a bit of code working that if a condition is met, it sets a material to a gameobject and if it is not met, it sets a different material. The code I have at the moment is:

var materials : Material[]; public static var Coloured : boolean;

function Update () { if (Coloured) renderer.material = Material[1]; else renderer.material = Material[0]; }

However, this returns the error 'Type System.Type does not support slicing'. Can anyone point me in the right direction? (I have set the materials in the inspector).

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Answer by Mike 3 · Jun 29, 2010 at 08:40 PM

needs to be

renderer.material = materials[0];

like you named the variable up top

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avatar image Deikkan · Jun 29, 2010 at 08:46 PM 0
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Whoops, I honestly don't know why I didn't notice that. Thanks for the reply.

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