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Question by wenhua · Jan 27, 2012 at 03:14 AM · cloneexplosion

How to clone an explosion to show an continue smoking effects

Some how i need to clone the effect of continue explosion effect. Can someone teach me some way of doing it. Thx alot. Below is my script for explosion. some how i make some changers in the detonator in duration in smoke. It is not the effect that i wanted. so i need to clone the explosion.

var explosion : Transform;

var sound1 :AudioClip;

var audio1: AudioSource;

 function OnCollisionEnter(Col : Collision){

     var aSources = GetComponents(AudioSource);

     audio1 = aSources[1];

     if(Col.gameObject.name == "Terrain")

    {

        if(occur == true)

        {

           var explosion1 : Transform;

           explosion1 = Instantiate(explosion,transform.position,transform.rotation);
        
           audio1.PlayOneShot(sound1);

       }

  }

}

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avatar image syclamoth · Jan 27, 2012 at 03:20 AM 1
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$$anonymous$$ake two things- an explosion, and an ongoing smoke effect. The explosion will finish before the smoke becomes obvious.

avatar image wenhua · Jan 27, 2012 at 03:52 AM 0
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this script will explode and show smoke co$$anonymous$$g up. the problems is that it stay for 4s and all gone

avatar image wenhua · Jan 27, 2012 at 05:14 AM 0
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lol i just get what it mean. Thx

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Answer by Tasarran · Jan 27, 2012 at 03:59 AM

Do what Syclamoth says, make two emitters.

One is a firey explosion, and the other is an emitter with smoke particles slowly rising.

Instantiate both at the same time, the explosion will destroy itself, but you'll have to make the smoke vanish after a set amount of time.

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avatar image wenhua · Jan 27, 2012 at 05:13 AM 0
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o i get it, Thx. abit slow in getting what it say lol sorry about that

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