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This question was closed Sep 22, 2013 at 06:53 AM by Fattie for the following reason:

Duplicate Question

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Question by jatmdm · Sep 22, 2013 at 06:18 AM · javascriptinstantiateprefabfunction

Calling a function from a PreFab

I'm trying to get a bullet to go in the direction of a gun in 2 dimensions, but I'm finding it hard to pass in the variable to the prefab.

 if(Input.GetKeyDown(KeyCode.Space))
         {
         
             iBullet = Instantiate(bullet, transform.position, Quaternion.identity);
             iBullet.setDirection(gunRotation);
         }

The Prefab, bullet, has a script that has the setDirection function within it. How do I call this?

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Answer by aldonaletto · Sep 22, 2013 at 06:25 AM

You must get the script with iBullet.GetComponent. A script becomes a custom component after compiled, and its type is the file name without any extension. Supposing that this script is BulletScript.js, its type is BulletScript - and you can do what you want this way:

     ...
     iBullet.GetComponent(BulletScript).setDirection(gunRotation);
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