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Question by DimitriUK · Apr 29, 2015 at 11:01 PM · c#cameravector3mathmouselook

I want to create an interactive right analog MouseLook?

Hello, I have looked around and have found some good MouseLook scripts which I then added Joystick functionality so I could play my game with my Xbox controller.

I have come to the conclusion that I want to implement something that I believe is easy, but I just can't get the common sense around how to implement this MouseLook script nor design it.

I basically want:

The Right analog (4th Axis & 5th Axis) on my Controller to be able to look around in the camera with a min of 35F and a max of 35F on the X and same applies to the Y.

I then want it to: revert the position of the camera back to the start so meaning when the player lets go off the analog, it will place the camera look back in to the center of the screen.

I understand if I am asking for too much for someone to create it, but could you please put me in the right direction?

Thanks.

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