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This question was
closed Aug 18, 2017 at 04:33 AM by
RocketFriday for the following reason:
Figured it out myself
How do you make ripples for character in water?
So I have a stream in my level (using the standard assets water) and the player can walk into it but there's no ripples or change at all while in the water. The water is about waist deep and I want small 2D ripples emanating from the model while idle and a trail of 2D lines behind the model while moving. (to simulate ripples)
I've tried animating a ripple sprite to scale up and alpha down, it looks great but I can't add more than one sprite and when the animation resets it looks choppy.
I was hoping there was a way to use a mask on a 2D sprite or material or some similar method to accomplish this. Or some way to make animated sprites outside of unity?
Any help is MUCH appreciated, thank you!
RocketFriday
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