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Question by Kijun · Sep 08, 2010 at 06:08 AM · buildbuild-erroroptimizationcompiling

Error Building Player using Strip Assemblies

When I disable stripping optimization, my project builds without a problem, but when I give the option strip assemblies, Unity gives out an error that looks like this.

Error building Player: UnityException: Failed AOT cross compiler: /Applications/Unity3006/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,ficall,static,outfile="Assembly-CSharp.dll.s" "Assembly-CSharp.dll" current dir : /Users/{user}/{project}/Temp/StagingArea/Data/Managed std=

output:

Mono Ahead of Time compiler - compiling assembly /Users/{user}/{project}/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll * Assertion at class.c:4251, condition `class' not met

result file exists: False

UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

I have no idea what that failed assertion means. Any help would be greatly appreciated.

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avatar image spinaljack · Sep 08, 2010 at 10:09 AM 0
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Use a different level of stripping or don't use it at all seeing as you're getting errors as it means you're using the libraries you're removing (obv)

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Answer by pbneck · Nov 17, 2011 at 06:27 PM

bump, this would be nice to have figured out

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Answer by pbneck · Nov 17, 2011 at 06:26 PM

bump, this would be nice to have a solution for

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