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Question by
superpig · Jun 02, 2011 at 01:19 AM ·
animationturninglocomotion
Locomotion system and turn animations
I'm exploring the Locomotion system to see whether it'll be feasible to use it for a project.
One thing that the characters need is the ability to turn on the spot (e.g. to react to something behind them). The artists have provided some dedicated turn animations for this, which I'm willing to trigger from code in some way.
How do I wire these up so that the Locomotion system takes care of turning the gameObject, doing foot-planting, etc?
Comment
I had turn on spot working before the whole thing crashed it was very impresive!
Answer by runevision · Jun 06, 2011 at 06:53 AM
The Locomotion System doesn't support turning animations I'm afraid.
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