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Question by easilyBaffled · Feb 28, 2012 at 07:00 PM · cameraguigameobjects

Puttings GUI's between objects

There have been a number of questions like this each one with its own little quirks. let's see how clever we can be. I have a game, where you control a block on a plane, and there are AI controlled enemies that are trying to crash into you, with a camera looking down at it all. I want to print the score right on the plane. So that would require some sort of GUI that is printed above/on the plane but below all of the boxes. I have found (http://www.41post.com/3255/programming/unity3d-creating-a-gui-with-both-3d-and-2d-elements). But I would have to create 3 cameras, one for the plane, one for the GUI and one for everything else. I have a hard time believing that there is no better option. For an added bonus for those truly brave, each enemy has a countdown timer, I'd like to print that over it, I have found, http://www.unifycommunity.com/wiki/index.php?title=ObjectLabel and I used it with SmoothFollow. The problem is, when I group the GUItext with the box to make it easier when I have to insatiate a new one, it quite literally flips out.

Any bright ideas?

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Answer by Berenger · Mar 04, 2012 at 01:43 AM

Why don't you use 3D text ?

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avatar image easilyBaffled · Mar 04, 2012 at 06:42 AM 0
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I may be using in wrong. But 3D text is still printing above everything. Including the blocks

avatar image Berenger · Mar 04, 2012 at 07:29 AM 0
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Indeed, here you go.

avatar image easilyBaffled · Mar 06, 2012 at 04:53 PM 0
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Worked like a dream thanks.

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