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Question by tsondhi2006 · Nov 06, 2017 at 01:59 PM · spawndragdrag-and-drop

Unable to spawn and drag via button click

I want to make a system where on the button click i am able to spawn the prefab and drag it to the place i want without taking my finger off the screen. For that i have made a drag script which is attached to my prefab :-

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Script_PC_drag : MonoBehaviour {
     Vector3 dist;
     float posX;
     float posY;
 
     void OnMouseDown()
     {
         dist = Camera.main.WorldToScreenPoint (transform.position);
         posX = Input.mousePosition.x - dist.x;
         posY = Input.mousePosition.y - dist.y;
     }
 
     void OnMouseDrag()
     {
         Vector3 curPos = new Vector3 (Input.mousePosition.x - posX, Input.mousePosition.y - posY, dist.z);
         Vector3 worldPos = Camera.main.ScreenToWorldPoint (curPos);
         transform.position = worldPos;
     }
 }

Right now i have a button and upon clicking the button, i am able to instantiate a prefab at a location and then drag it from there. Can anyone please direct me as to how to make the system??

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Answer by Hynoer · Nov 06, 2017 at 02:49 PM

Hey,

I strongly recommend to use the dedicated event offer by Unity PointerEventData .

It's simpler and very quick to use, you can find some example on the web.


here mine :

 public class PanelMouse : MonoBehaviour, IPointerClickHandler{
 
     public GameObject toSpawn;
 
     public void OnPointerClick(PointerEventData eventData)
     {
 
         GameObject spawned = Instantiate (toSpawn);
         spawned.transform.position = Camera.main.ScreenToWorldPoint(eventData.position) + new Vector3(0,0,10);
         Destroy (spawned,3f);
     }
 }


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avatar image tsondhi2006 · Jan 02, 2018 at 08:56 AM 0
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this script has to be used on the button or the collider of the gameobject??

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