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Question by kulesz · Jul 18, 2015 at 11:23 PM · shaderterrainblack

Problem with black terrain

Hi, I've just built my project (Windows standalone) with the latest Unity and noticed, that my terrain got all black. No lights, no shadows - just pure black color on the ground. Default shader is used. In the editor (both editor and game view) everything is fine. I've disabled skybox, skybox reflections, changed ambient lighting, switched between DX9 and 11, built both 32bit and 64bit, tried several quality settings, fullscreen/windowed, restarted PC - still no luck. Anyone got something similar?

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avatar image getyour411 · Jul 19, 2015 at 01:05 AM 0
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Post screenshot of Terrain properties

avatar image kulesz · Jul 19, 2015 at 07:45 AM 0
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avatar image getyour411 · Jul 20, 2015 at 05:23 AM 0
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Is this happening when the camera is far away (exceeding base map dist/1000)? Your Detail Resolution of 0 seems odd.

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Answer by mconstant · Aug 13, 2015 at 01:46 PM

Try changing Material from Built In Standard to Custom (this worked for me)

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Answer by GreatOnion · Dec 06, 2016 at 11:06 PM

In my scenario it was fog. Try to turn off fog

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