Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Nub3h · Mar 22, 2013 at 06:13 PM · guiiostextfield

Unity TextField iOS how to close keyboard after entering text?

Hi there, I've created a username textfield that opens the keyboard by default. My question is how to allow the user to close the keyboard when done. I put a OK button under the textfield but this one gets covered by the default keyboard and so after entering the name there's no way for the user to go back.

 username = GUILayout.TextField(username, 15, "UsernameTextfield", GUILayout.Height(screenHeight*0.1f), GUILayout.Width(screenWidth*0.2f));

how can I lose the focus of have a done button?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Mar 22, 2013 at 06:49 PM 0
Share

It's impossible to answer your question with just one line. How and when and where are you calling this?

Check my answer here : http://answers.unity3d.com/questions/405820/how-to-save-text-and-display-using-touch-screen-ke.html

avatar image Nub3h · Mar 23, 2013 at 06:26 PM 0
Share

my line is inside the OnGUI() method. It displays a textfield and when a user clicks on it the default keyboard (of iOS or Android) appears. The problem here is that the keyboard on iPhone does NOT have any "done" button so the user is stuck after entering the name. It's weird because over the keyboard there's a blue empty portion (see picture attached). Thanks.

![picture][1] [1]: /storage/temp/9235-photo.png

photo.png (252.6 kB)

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by tmpname · Mar 24, 2013 at 08:00 PM

I'm new to unity, but a quick hack for this was to go into xcode and edit the "/Classes/UI/keyboard.mm" file. playing around with the parameters in these lines did the trick.

//fieldToolbar.items = [[NSArray alloc] initWithObjects:inputItem, doneItem, cancelItem, nil];

fieldToolbar.items = [[NSArray alloc] initWithObjects:doneItem, cancelItem, nil];

// inputView = multiline ? textView : textField;

// toolbar = multiline ? viewToolbar : fieldToolbar;

    inputView = textView;
    toolbar   = fieldToolbar;

 [UnityGetGLView() addSubview:toolbar];
 if(multiline)
     [UnityGetGLView() addSubview:inputView];

   
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nub3h · Mar 25, 2013 at 08:24 AM 0
Share

Thank you so much! It worked ;) Too bad that Unity doesn't allow to have some control over this type of native components.

avatar image
0

Answer by Alexey · Mar 27, 2013 at 09:58 AM

it seems that there is some issue with multiline edit (if the fix suggested works for you). Please bug report it with small repro project.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by hegi · Jul 02, 2013 at 01:46 PM

In the "/Classes/UI/keyboard.mm" file create a new baritem in the init like: UIBarButtonItem* okItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemDone target:self action:@selector(textInputDone:)];

replace in: viewToolbar.items = [[NSArray alloc] initWithObjects:okItem, cancelItem, nil];

release like the other buttons

voila, textfield and textview works like a charm together.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Suppress Autocorrect in GUI.TextField 1 Answer

Prevent IOS keyboard from showing 0 Answers

TextField not getting focus on iOS 1 Answer

TextField, Event.current, Input.GetKey, and GUI.FocusControl locking 1 Answer

Problem with centering text 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges