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Question by
Jpeppa · Nov 28, 2012 at 12:31 AM ·
leveldesignworldlevel design
World building advice for 3.5D platformer
Think of shadow complex - Would it be best practice to build the entire level (minus small assets such as barrels, etc.) inside of my 3D program, or block it out in Unity and hand place all the larger objects such as buildings?
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