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Android logcat showing shader code
Hey all,
I'm really confused by this error i got after exporting a version of a game to android. On one device it worked perfect, but then i put it on another, one of those cheap tablets, and the game wouldn't run.
So i check the logs and I see that its been filled with what looks to be shader code (insert dramatic music) I don't know how could this be even possible...
Sample:
D/Unity ( 2591): varying highp vec3 xlv_TEXCOORD3;
D/Unity ( 2591): varying mediump vec3 xlv_TEXCOORD2;
D/Unity ( 2591): varying lowp vec3 xlv_TEXCOORD1;
D/Unity ( 2591): varying highp vec2 xlv_TEXCOORD0;
So, anyone knows where do i begin debugging this? Or even better, why/how did this happen?
Answer by Sisso · Aug 14, 2013 at 09:48 PM
I don't know how to help with this log. But for old devices is good to check memory, android version and supported opengl versions. My first bet is that this device could not support the shader used.
Well the device is not that old its just cheap ;p. Its running ice cream sandwich and managed the previous version of the game quite well. I know its within the maximum memory limit and it can handle opengl 2.
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