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Too subjective and argumentative
Halo effect perfomance on mobile devices
Is there any kind of performance advantage/disadvantage between Unity's built-in halo effect and just manually creating them yourself with sprites and planes?
Old question here, can anyone share their experience with using halos on mobile devices?
Answer by Bunny83 · Jun 20, 2014 at 12:46 AM
Sorry, but that's a pointless question. It completely depends on what "manually created" means. How many planes / sprites you use and how efficient you do billboarding, what shaders you use ...
To find an answer to that question:
create such an effect yourself
test your game with your effect
test your game with the built-in effect
If you see a difference, that's your answer. If not you have just discovered another premature optimisation attempt which doesn't result in any advantage / disadvantage.
closed --
I'm confused. Why did you answer this "pointless question" then close it? I don't think there are any pointless questions, just pointless answers :p
Yes, this was a newbie question, but you could have been a little less demeaning I think. I was simply wondering if the built-in halo system had any kind of advantage over using a custom solution. Since the engine is built in C++.
@icyeyes:
Well, how something performs compared to "something else" which isn't exactly specified can't be answered besides trying it out. The performance of such an effect might also depend on the target platform. UA is for questions that can be answered straight. Questions that are vague or just lead to a discussion / opinion based argumentation don't belong here. If you want to discuss such a topic, use the forums.
Don't be a jerk. I'm searching for this answers too. I don't see why looking for answer that save your time is pointless.
Why did you bump such an unspecific question with a comment that doesn't add anything useful as well.
The question is way too unspecific and that's why it got closed. Apart from the impossible task of comparing "some custom solution" to Unity's built-in effect, "performance" is also subjective. You can optimise towards low memory footprint, fastest execution, etc.
UnityAnswer is not for subjective questions. Also opinions do not belong here as well. Please read the FAQ. Discussions, sharing experiences and similar things belong to the Untiy forums.
I'm not a jerk, i just applied the rules of this Q&A site, 5 years ago.
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