- Home /
Using a CustomEditor in the inspector and also seeing normal inspector fields
I want to use OnInspectorGUI() to add custom behavior to my objects (mainly assisting placement and population of objects in the editor), but I also want to be able to see the normal public members inspector for that object (stuff that effects gameplay and the like). I can't seem to find a way to do it, and manually putting in and then assigning every single field in OnInspectorGUI() seems like a really big waste of time.
Is there a way to do this?
Your answer
Follow this Question
Related Questions
Custom inspector editor - how to put new editor fields in a specific place 1 Answer
CustomPropertyDrawer with UnityEvent 1 Answer
OnInspectorGUI - Using the default Object Selection popup. 1 Answer
Custom Editor Window not displaying anything 1 Answer
Is there a way to draw on the scene view from an asset being inspected by the Inspector? 0 Answers