Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CaptCommunism · Apr 05, 2018 at 01:00 PM · transform3dpositionmathgradient

Create a straight gradient equation with a grid of 3d objects

Hey Guys,

i dont know how to solve my problem. I generate a grid full of objects. X and z axis are used to define how much rows the grid has and how much objects in a row are. What I want is to rise this grid row by row on the y axis, Like steps. I tried a lot and still have no idea how to fix this problem.

My script is using pixels to place objects with a Vector3. (because I need the z axis)

Here is it:

 using UnityEngine;
 
 public class LevelGenerator : MonoBehaviour {
 
     public Texture2D map;
     public ColorToPrefab[] colorMappings;
     public Vector3 startPos;
     public Vector3 endPos;
 
 
     void Start () {
         GenerateLevel ();
 
     }
     void GenerateLevel ()
     {
         for (int x = 0; x < map.width; x++)
         {
             for (int z = 0; z < map.height; z ++)
             {
                 GenerateTile (x, z);
             }
         }
     }
 
     void GenerateTile ( int x, int z)
     {
         Color pixelColor = map.GetPixel (x, z);
 
         if (pixelColor.a == 0)
         {
             return;
         }
 
         foreach (ColorToPrefab colorMapping in colorMappings)
         {
             if (colorMapping.color.Equals(pixelColor))
             {
                 Vector3 position = new Vector3 (x, 0, z);
                 Instantiate (colorMapping.prefab, position, Quaternion.identity, transform);
             }
         }    
     }
 }

This is creating a 3d Grid with the Prefab. The y axis is on 0 in every row, so its flat.alt text

Hope you can help me!

problem.png (14.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by CaptCommunism · Apr 06, 2018 at 08:24 AM

Solved:

Quite simple. Create a new float or int and multiply it with z.

 using UnityEngine;
 
 public class LevelGenerator : MonoBehaviour {
 
     public Texture2D map;
     public ColorToPrefab[] colorMappings;
     private float h =0.2f;
 
 
     void Start () {
         GenerateLevel ();
 
     }
     void GenerateLevel ()
     {
         for (int x = 0; x < map.width; x++)
         {
             for (int z = 0; z < map.height; z ++)
             {
                 GenerateTile (x, z);
             }
         }
     }
 
     void GenerateTile ( int x, int z)
     {
         Color pixelColor = map.GetPixel (x, z);
 
         if (pixelColor.a == 0)
         {
             return;
         }
 
         foreach (ColorToPrefab colorMapping in colorMappings)
         {
             if (colorMapping.color.Equals(pixelColor))
             {
                 Vector3 position = new Vector3 (x, z*h, z);
                 Instantiate (colorMapping.prefab, position, Quaternion.identity, transform);
             }
         }    
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

118 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is the if condition returning true ? 0 Answers

Creating a bouncing game without using physics - Vector3 math problem, 2 Answers

How to communicate with matlab? 0 Answers

How to edit one axis of the transform position 1 Answer

How do I get the 3d position that an object is looking at? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges