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Question by Andrew_m_aus · Jan 14, 2013 at 09:37 AM · charactershadow

is a character made of shadows possible

the title says it all but i need to know if i can make a translucent black warewolf thaat looks like a shadow with wisps of shadows curling of it, thanks if you can help thanks if u cant

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avatar image cdrandin · Jan 14, 2013 at 09:58 AM 2
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I always believed anything is possible if you put your $$anonymous$$d to it. So I will just say what you are asking is possible, it wont be easy at all, but achievable and will be awesome as a result.

avatar image Andrew_m_aus · Jan 14, 2013 at 10:02 AM 0
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thanks but im totaly useless with this sorta thing, i was thing maybe trying a particle system, halo and a trail renderer. but this didnt go well, the reason i want a shadow warewolf is im makeing a horror game a bit like slender but with a story quest and other stuffs

avatar image Captain_Dando · Jan 14, 2013 at 11:58 AM 0
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If you want a great example of how to do this have a look at the shadowy humanoids from shadow of the colossus.

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Answer by senad · Jan 14, 2013 at 10:28 AM

I would think that you need some mesh with some kind of transparent black texture to make it look shadowy. Then you could still use some smoke-like particle effects around the mesh.

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avatar image DaveA · Jan 15, 2013 at 12:42 AM 0
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Yeah like black smoke particles wisping off.

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Answer by Ebil · Jan 14, 2013 at 12:16 PM

Of course its possible but that is just a thought of what do you think a shadow looks like? For example a model that is completely dark black or whatever you have in mind. But that is no unity specific question, more design related. Or you make a mesh which is transparent, and let it cast a shadow (real time shadow requires unity pro). You see there are several ways of doing that.

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