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Question by
hollym16 · Dec 02, 2014 at 04:10 PM ·
gameobjectmaterialtransparencyfade
Fading a GameObject in/out
I've seen some similar questions but they're all a bit specific.
What I want to achieve is to have a model that will slowly fade in then fade out again (over about 5 seconds) I've got the following script that can set the transparency:
#pragma strict
private var Cube : GameObject;
Cube = GameObject.Find("Cube");
function Start () {
}
function Update () {
Cube.renderer.material.color.a = 0.5;
}
How would I go about setting the transparency to go from 0 to 1 then back to 0 over a period of time?
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Best Answer
Answer by hollym16 · Dec 02, 2014 at 04:44 PM
I just found this script which works perfectly! You always find your answer when you stop looking for it:
#pragma strict
var duration : float = 1.0;
var alpha : float = 0;
function Update(){
lerpAlpha();
}
function lerpAlpha () {
var lerp : float = Mathf.PingPong (Time.time, duration) / duration;
alpha = Mathf.Lerp(0.0, 1.0, lerp) ;
renderer.material.color.a = alpha;
}