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Question by deprofundiis · Mar 12, 2015 at 04:52 PM · materialprogrammingmemoryrealtimeleak

Memory leak when changing material

Was having a weird memory leak that I could no pinpoint. After frying some neurons I found that when doing this:

 object.GetComponentInChildren(SpriteRenderer).material = object.GetComponent(Objects).object.normalMaterial;

unity simply adds another material to memory. Moreover, I would expect that some GC action would happen in the long run but no...

Anyone care to explain how to bypass this when I need to change materials in realtime without unnecessarily increasing memory usage?

Thanks

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avatar image Vizas · Mar 12, 2015 at 06:04 PM 1
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Try looking at this: http://answers.unity3d.com/questions/548420/material-memory-leak.html

avatar image deprofundiis · Mar 12, 2015 at 06:59 PM 1
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Thanks a million! That really made me understand how it works.

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