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Question by Kiko206 · Jan 02, 2018 at 10:28 AM · platforms

How to fix the platforms?

I have a problem with the platforms. I've made a trigger object and when it passes the ball that object,I made to create a new platform but two new platforms will be create and when I pass the second platform then four new platforms will be create.How to fix this, need to create one platform but create more?sorry bad english. alt text

alt text

This is the code for new platforms

 public Transform roadprefab;
 void OnTriggerEnter(Collider other)
 {
     Instantiate(roadprefab, new Vector3(-301f,-3.1f,transform.parent.position.z + 500f),roadprefab.rotation);
 }

}

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Answer by zero_null · Jan 02, 2018 at 10:33 AM

The OnTriggerEnter will be called whenever the Object comes in contact with the trigger or colliders. You need to have a check, that'll see if the object is already created then you don't need to instantiate it again.

 Transform obj;
 public Transform roadprefab;
  void OnTriggerEnter(Collider other)
  {
 if(obj!=null){
      obj = Instantiate(roadprefab, new Vector3(-301f,-3.1f,transform.parent.position.z + 500f),roadprefab.rotation) as transform;
  }
 }



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Answer by Kiko206 · Jan 02, 2018 at 11:33 AM

Assets/roadpref.cs(12,13): error CS0029: Cannot implicitly convert type UnityEngine.Transform' to UnityEngine.GameObject' ??

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avatar image zero_null · Jan 02, 2018 at 11:56 AM 0
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edited. check now.

avatar image Kiko206 · Jan 02, 2018 at 12:12 PM 0
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Assets/roadpref.cs(12,108): error CS1061: Type UnityEngine.GameObject' does not contain a definition for rotation' and no extension method rotation' of type UnityEngine.GameObject' could be found. Are you missing an assembly reference? new problem

avatar image zero_null Kiko206 · Jan 02, 2018 at 12:18 PM 0
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hahah looks like you never coded in Unity. The issue is because I just copied your code to show you how you can store the reference of the gameobject that'll help you in knowing if the object is created already.

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