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Question by 116 · Jan 22, 2012 at 03:22 AM · gameobjectassets

Creating a script instance from an asset

What would be the code to clone a script from the resources folder and put it into a GameObject? I haven't been able to find anything in the scripting reference about this.

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avatar image syclamoth · Jan 22, 2012 at 07:21 AM 0
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Are you talking about an object, or a class?

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Answer by Lo0NuhtiK · Jan 22, 2012 at 06:21 AM

Unity ScriptReference - AddComponent

Test->

 var nameOfScript : String ; //set name in inspector
  
 function Update(){
    if(Input.GetKeyDown(KeyCode.X)){
       gameObject.AddComponent(nameOfScript) ;
    }
 }


press X, and now you got your script added.

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avatar image 116 · Jan 22, 2012 at 08:49 PM 1
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Oh, I was trying to instantiate the Resources.Load(scriptname). Thanks!

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