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Question by ozg · Jul 11, 2012 at 11:14 AM · materialassets

Resources.Load Problem

I have an empty game object.I added ellipsoid particle emitter to it.I just want to change particles' material with script.For that i wrote this script and added to empty game object:

 public class SPHUnity : MonoBehaviour {
 
     private ParticleRenderer prenderer;
     private Material waterMat;
     
       public void Start() {
           prenderer = (ParticleRenderer) gameObject.AddComponent(typeof(ParticleRenderer));
        waterMat = (Material) Resources.Load("Water Splash1");
        prenderer.material = waterMat;
       }
     }
 

But still particles have default material.Water Splash1 material is in Standart Assets/Particles/Sources/Materials. What am i doing wrong? Thanks for help.

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Answer by Tim-Michels · Jul 11, 2012 at 11:37 AM

Resources.Load will load assets from the folder Assets/Resources

Therefore, the asset you're loading should be inside that folder (or subfolder of Resources)

There's also a Resources.LoadAssetAtPath function, but that only works in editor.

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