- Home /
collisions
i have an object with a collider and a rigidbody and another object with a few colliders and a rigidbody, when the first object collides with with second object it goes flying away from the second object, i tried using constraints but if i check all the boxes the first object goes straight through and doesnt collide but if i leave any boxes unchecked it bounces off. is there a way to make it just hit it and not be able to go through but not move when it collides?
never $$anonymous$$d ill just make it explode or something
Your answer
Follow this Question
Related Questions
Making character dash forward 0 Answers
Movement continues after respawn 1 Answer
2D Game, Character Slides off Slopes, Need to be Able to Walk on Them 1 Answer
Rigidbody grid based movement in a 3D game 0 Answers
Npc Movement 0 Answers