Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AlwaysSunny · Jan 21, 2012 at 09:14 AM · buggetcomponentnull reference exception

null reference immediately after reference works?

Problem solved

I simply made a careless error elsewhere.


Okay, this is driving me nuts. Here's my code:

 ExampleScript someScript;
 someScript = GetComponent<ExampleScript>();
 someScript.DoSomething();

This is from a script called Foo. The object with Foo also has a component typeof ExampleScript. This code is in Start() on Foo.

When I launch, someScript.DoSomething(); works! (prints to Debug.Log)

But immediately I crash on the line above that with a null reference exception. To be clear, first it gets a reference, calls DoSomething() and then crashes with a null ref on the line above.

Bug?

edit; same scenario when declaring typed variable at class scope, assigning in inspector, and trying to use it. First it works, then it crashes. Nothing about the function I'm performing can destroy the component or nullify the reference.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kryptos · Jan 21, 2012 at 12:15 PM 0
Share

Your problem resides in another piece of code. Also are you sure that DoSomething() is called by this piece of code?

Try using the debugger step by step to identify the problem.

avatar image AlwaysSunny · Jan 22, 2012 at 01:34 AM 0
Share

I feel soooo foolish! It was, indeed, a careless error.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Getcomponent returns null on ios 1 Answer

Why am i getting a NullReferenceException when i switch platform to Android? 0 Answers

Null Reference Exception Help 1 Answer

Object Reference not Set to an Instance of an Object in C# (Closed) 1 Answer

().enabled=false stopped working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges