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3ds max biped .anims as legacy - feet r slipping
Hey guys
We've got some animations that were originally set up as legacy - for w/e reason (programmer who set up animations doesn't know mechanim) we can't change from legacy to generic - because of this, im getting feet slipping
the fbx files and biped in 3ds max don't have this feet slipping, and switching the .anim rig to generic gets rid of the feet slipping, but as above - we need to use legacy
does anyone know why legacy fbx is getting slippy feet?
Answer by Slobdell · Aug 18, 2014 at 12:34 PM
There's a setting for this. Click on your animator, select the animation state in the animation editor then on the right in the inspector there's a checkbox called Foot IK. Checking that should be what you need
Thanks again for your reply, unfortunately it was a no go
none of our animations are being driven by the animator - no mechanim - we are ctrl D'ing the .anim 'takes' out of the imported fbx files, storing them in their own folder, and calling them for blending with c#
any other solutions? thanks guys
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