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               Question by 
               CABRAS GAMES · Jan 20, 2012 at 12:48 PM · 
                countammo  
              
 
              the count remains the same
Hi! I have these scripts that work well. Now when I click the mouse to shoot, the count remains the same, as at 16. I want a script that counts when I shoot a grenade at least until you get to zero.
1° script
static var GRENADE_AMMO = 0;
function OnControllerColliderHit(hit : ControllerColliderHit)
{ if(hit.gameObject.tag == "crateGrenades") { Destroy(hit.gameObject);
    GRENADE_AMMO += 4;
    
    print("YOU NOW HAVE "+ GRENADE_AMMO +" GRENADES");
    GameObject.Find("g_Count").guiText.text = ""+GRENADE_AMMO;
 } 
 }
2° script
function Awake() { guiText.text = ""+0;
}
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