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Question by Rolpa · Mar 14, 2013 at 08:23 PM · rotationspritefpsplanefirst-person

Spawning a plane in front of an FPS player?

In my game, I am using sprites for first person weapons (there are a variety of reasons for this, chiefly that it is supposed to look old school.) To accomplish this, I simply have a plane texture mapped with the sprite positioned in front of the camera, as so:

 if(Input.GetKey(KeyCode.Alpha1)) {
     Destroy(currentWeapon);
     currentWeapon = Instantiate(weaponInventory[1],transform.position +(transform.forward * 0.45), transform.rotation);
     currentWeapon.transform.parent = transform;
     currentWeapon.transform.position.y = 1.35;
     }

However, I have a problem with this code - while the prefab is indeed spawned in front of the player, the rotation is not perpendicular with the players forward vector - only with the origins forward vector. I've fiddled with this code a thousand different ways to no effect - any sort of solution would be most welcomed.

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