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Question by verorip · Jan 09, 2021 at 11:14 AM · shaderpost processingpipeline

problem with URP post processing

Hi all. I'm trying to make an outline border to my player, i followed these tutorials:

Tutorial 1

Tutorial 2

Tutorial 3

But when i add the material to the renderer option of my forward renderer it doesn't change anything. Probably i'm missing something about URP.

I create my URP asset, set it in the project setting, create my custom forward renderer and my material (it use sobel filter shader to make the outlines) and added to the renderer option in my forward renderer.

I'm also sure that the layers are correctly set, but in my editor (and my game view neighter) don't change anything.

My camera have already the post-processing checkbox checked (dunno if this is needed).

A screenshot of the editor (if needed i can provide detailed images):

alt text

In the image you can see also a cube with the material on it, so i'm sure that the shader works.

What i am missing?

P.S. i don't using Post Processing V2.

cattura.png (289.4 kB)
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