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Question by Albert · Apr 05, 2010 at 01:35 AM · prefabvariablestaticglobal

Prefab's Script affecting all the Prefab

Hello everyone, i am confused on the static variable that im using, i just can't answer my problem clearly.

I am doing a Lumberjack game, All of the trees are just prefab with a script, then every time i cut down one tree, all of the tree will fall too.

here's the first method, i think the Global variable that im using affects all the scripts in the tree's prefab. the problem here is when i cut down one tree, all of the tree will fall down.

this is the script in my Player.

static var CutTree = false;

function Update () { var hit : RaycastHit;

     if(Physics.Raycast(transform.position, transform.forward, hit, 10))
         {
         if(hit.collider.gameObject.name == "PalmTree")
             {
             print("Tree on Range ");

             if (Input.GetButton("Fire1"))
                 {
                 CutTree = true;
                 }


             }

         }

 }

then this one is for my Prefab Palm Trees

var fallenBOOL = false; var treelife = 100;

function Update () {

if(Tree.CutTree == true) {

 print("Treelife" + treelife);

     if(!fallenBOOL)
         {
         treelife = treelife - 1;
         print("Treelife" + treelife);

         if(treelife == 1)
             {
             animation.Play("PalmFall");
             fallenBOOL = true;
             }
         }

     if(fallenBOOL)
         {
         print("Tree is Dead!! U can chop chop it now " + treelife);
         }


 }



}

I think that everytime that the Variable CutTree is set to True, then all trees will Set to true that will cause all of them to fall, is there a way to prevent that?

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Answer by Eric5h5 · Apr 05, 2010 at 01:36 AM

Don't use static variables unless there will be only one of that variable in the entire game. So, make it a regular non-static variable.

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avatar image Albert · Apr 05, 2010 at 01:56 AM 0
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Im using 2 scripts, is there a way for them to communicate without using Global? because when i merged the script into One all of the tree will share the same life.

avatar image Eric5h5 · Apr 05, 2010 at 04:35 AM 0
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@Albert: Read these docs: http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

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