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Question by BakeSlots · Feb 15, 2012 at 06:34 PM · c#javaconvert

Convert small C# Code to JavaScript

Hi, i've tried to convert this c# script to javascript but i couldn't i'd be very happy if u helped me :)

this is the code

 using UnityEngine; 
 using System.Collections; 
 using System.Collections.Generic; 
 
 public class DropList : MonoBehaviour 
 { 
     public class GuiListItem
     { 
         public bool BigBool; 
         public string BigString; 
         public GuiListItem(bool myBool, string myString) 
         { 
             BigBool= myBool; 
             BigString= myString; 
         } 
         private List<GuiListItem> MyListOfStuff;
     }
 }
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avatar image BakeSlots · Feb 15, 2012 at 07:40 PM 0
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please help

avatar image ragnaros100 · Feb 16, 2012 at 10:57 AM 0
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You should remove the spaces in the code to make it easier to read.

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Answer by Berenger · Feb 15, 2012 at 08:05 PM

As I think you learn better when you do it yourself, I won't translate the code, but here are some rules :

  • you don't have the using ...; in javascript

  • javascript is by default a class inherited from Monobehaviour, you don't need to declare it. However, it's good to know that inheritance declaration is done with extends, not :.

  • variables declarations. Private by default in C#, they are public in javascript. they are declared that way : C# [access level] [scope (static, const, local)] [type] [name]; JS [access level][scope] var [name] : [type]. Note that this comes from my experience, that's probably not the name people give them.

  • to declare a function, begin with function and end with :[return type], if there is any.

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Answer by aldonaletto · Feb 16, 2012 at 12:38 PM

This conversion isn't trivial, because uses List and class declaration. I didn't test this, but from other cases I think it should be written this way:

 import System.Collections.Generic.List;

 class GuiListItem { 
     var BigBool: boolean; 
     var BigString: String ; 
     function GuiListItem(myBool: boolean, myString: String){ 
         BigBool= myBool; 
         BigString= myString; 
     } 
 }
 
 // I suppose MyListOfStuff isn't part of the GuiListItem class, since it's a list
 // of GuiListItem, thus I moved it out of the class declaration. If I'm right,
 // declare and initialize this list in your code like this:
 private var MyListOfStuff: List.<GuiListItem> = new List.<GuiListItem>;

As @Berenger said, in UnityScript you don't need the using lines and the script class declaration - the compiler adds them internally. Only System.Collections.Generic.List must be declared with import, because it's not automatically included.

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