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Question by bpears · Aug 26, 2012 at 08:57 PM · error

Can you help with my errors? All are similar...

Okay, I posted this before but I wasn't as clear as I should have been and already picked correct answer. Hope I'm going about this right, these errors are driving me insane, I have no scripting experience..

I tried deleting the double, but it did not do anything, so I re-imported it. I also updated to a little newer version of Unity (to PRO 30day trial). Still no luck. I am not using any scripts right now, but I have the pre-made unity scripts all imported in my project.

Here is my Editor Log:

-----CompilerOutput:-stdout--exitcode: 255--compilationhadfailure: True--outfile: Temp/Assembly-UnityScript-firstpass.dll

Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(37,39): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(38,39): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(39,34): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(40,24): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(41,24): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(42,24): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(47,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(72,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(76,31): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(77,37): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(78,36): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(79,41): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(80,53): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(81,43): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(82,44): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js(83,35): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js(84,31): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js(88,41): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js(93,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js(35,31): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js(40,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

Assets/Standard Assets/Image Effects (Pro Only)/TiltShift.js(31,37): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

Assets/Standard Assets/Image Effects (Pro Only)/TiltShift.js(36,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

-----CompilerOutput:-stderr----------

-----EndCompilerOutput---------------

  • Finished compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(37,39): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js Line: 37)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(38,39): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js Line: 38)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(39,34): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js Line: 39)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(40,24): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js Line: 40)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(41,24): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js Line: 41)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(42,24): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js Line: 42)

Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js(47,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js Line: 47)

Error: Analytics Event: 5(Compiler*BCE0017*The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(72,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js Line: 72)

Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(76,31): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js Line: 76)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(77,37): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js Line: 77)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(78,36): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js Line: 78)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(79,41): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js Line: 79)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(80,53): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js Line: 80)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(81,43): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js Line: 81)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js(82,44): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js Line: 82)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js(83,35): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js Line: 83)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js(84,31): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js Line: 84)

Error: Analytics Event: 5(Compiler*BCE0005*Unknown identifier: 'CheckShaderAndCreateMaterial'.)(1): skipped because it was sent more than once in 0.10 seconds Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js(88,41): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js Line: 88)

Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js(93,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js Line: 93)

Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js(35,31): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js Line: 35)

Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js(40,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js Line: 40)

Assets/Standard Assets/Image Effects (Pro Only)/TiltShift.js(31,37): BCE0005: Unknown identifier: 'CheckShaderAndCreateMaterial'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/TiltShift.js Line: 31)

Assets/Standard Assets/Image Effects (Pro Only)/TiltShift.js(36,30): BCE0017: The best overload for the method 'PostEffectsBase.CheckSupport()' is not compatible with the argument list '(boolean)'.

(Filename: Assets/Standard Assets/Image Effects (Pro Only)/TiltShift.js Line: 36)

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avatar image Khada · Aug 26, 2012 at 09:34 PM 0
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Are you using NGUI? It can produce errors with Image Effects

avatar image bpears · Aug 26, 2012 at 10:08 PM 0
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Honestly, I'm not sure, I'm new to unity, I just imported all my assests I had available, I think from the FPS kit and Soldier kit, plus a lot of extras but those are all objects.

avatar image Khada · Aug 27, 2012 at 08:02 AM 0
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It's O$$anonymous$$, you would know if you were using it.

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Answer by ScroodgeM · Aug 26, 2012 at 09:10 PM

  1. remove all Image Effects folders in 'Assets / Standard Assets' and 'Assets / Standard Assets / Editor'

  2. be sure you get no more errors

  3. import only Pro Image Effects

PS don't post so much similar errors.

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avatar image bpears · Aug 26, 2012 at 10:10 PM 0
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I tried this then I get errors for them being missing... $$anonymous$$ost come from parts of the soldier kit from unity... Would it be better to just remove the kit and take what i need, when i need it? Or if there is a way to save my terrain and assests on the map and get rid of unused stuff?

avatar image ScroodgeM · Aug 27, 2012 at 07:22 AM 1
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if you have a missing errors from soldier kit - may be you have some scripts in this script taken from image effect package? then it's a reason to make errors with image effects package imported.

avatar image bpears · Aug 29, 2012 at 11:53 PM 0
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Yes, there are imported soldier pack scripts too, but I don't know which is which :(

avatar image ScroodgeM · Aug 30, 2012 at 08:32 PM 1
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if some scripts in soldier pack are included, it can be improved and replacing it with default from image effects can remove these improvements. so you should step-by-step clean these intersections of packages scripts. i think you can't get here a complete solution for this issue.

avatar image bpears · Aug 30, 2012 at 11:26 PM 0
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Yeah, I ended up just deleted all my scripts which lead to more problems and assets which I also deleted. Sucks, but at least I can press play!

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