Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Persona · Dec 13, 2010 at 06:26 PM · guibutton

Opening a second gui

I have a script that opens a GUIBox that let's you attack or defend. I need to make it open a second GUI with choices for different attacks. Like pokemon or an RPG.

Can anyone suggest a method?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by The_r0nin · Dec 13, 2010 at 07:06 PM

OnGUI(){

 if (GUI.Button(Rect(Screen.width/2,Screen.height/2, 50, 50), "Attack"){

     if (GUI.Button(Rect(Screen.width/2,Screen.height/2, 50, 50), "Punch"){
         DoPunch();
     }
     if (GUI.Button(Rect(Screen.width/2,Screen.height/2, 50, 50), "Kick"){
         DoKick();
     }
 }

}

This should work for any GUI element that lets you select a response. Just nest them. If you want the original box to stay visible, then you need to mess with dialogue variables (if they click "attack" on the box, set var boxResponse to 1 and then have an if statement in your OnGUI that says if (boxResponse == 1) followed by your new GUI code... but that's a little more messy...)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Persona · Dec 14, 2010 at 11:25 PM 0
Share

I tried it but no luck. The menu for the second doesn't appear.

avatar image Persona · Dec 14, 2010 at 11:37 PM 0
Share

Never $$anonymous$$d, It was a mistake on my behalf since it's a little more complicated than I let on.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

GUI Button Jagged Edges JavaScript 0 Answers

Problem with texture to reset and re-enter the same texture 0 Answers

GUI Button sound problem, don´t work 1 Answer

GUI.button Texture shows up in Unity but doesn't show on android device. 1 Answer

GUI Button no response 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges