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Question by vladtehnik · Dec 12, 2020 at 05:11 PM · gameobjectrigidbodypositionvelocity

How can I increase or decrease a position based on another variable ?

My question is simple and somewhat straight forward. I want to increase or decrease a gameobject's position based on another gameobject's rigidbody velocity. Thanks in advance for help !!

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Answer by suIly · Dec 12, 2020 at 05:59 PM

In the script, type this code:

     public Rigidbody thisRigidbody;
     public Rigidbody otherRigidbody;
 
     private void LateUpdate()
     {
         thisRigidbody.velocity = otherRigidbody.velocity;
     }

make sure to assign the rigidbodies, and use "Rigidbody2D" if you're in a 2D scene.

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avatar image vladtehnik · Dec 12, 2020 at 06:48 PM 0
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Hello ! $$anonymous$$y problem actually is adding (or substracting, if a velocity axis is negative) a gameobject's velocity to an already defined different gameobject position. I've tried simply adding the two vectors together in the Update function, but it keeps adding until infinity.

avatar image suIly vladtehnik · Dec 12, 2020 at 06:56 PM 0
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Rigidbody velocity isn't a position, its simple a value that adds to the position. If you set it to 0, the object won't move to x position 0, it will just stay still. Changing the velocity to 1 just moves it forward until you change it to 0, not set the position to 1.

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